

Right click, and select "init song in this position" or something of that nature. You can fix this by going to the VST's pitch knob and setting it to the original position. In a single VST, it seems to work fine when I set the Bend Range inside Sylenth1 to 12 semitones and 'Send pitch bend range' to 48 in the VST wrapper - although I'm not sure this is the right way to do this. The goal is to pitch the synth up and down an octave. Sometimes, people have problems with the pitch knob not being on the original position for the beginning of the song even though the end of the automation clip is the original position. I'm trying to pitch bend third party VSTs in Patcher using FL Studio's Channel pitch.

You'll find that if you place a pattern containing the desired VST along with the automation clip, the pitch knob will be changed accordingly.

With this option, you have to create the pre-determined pitch bends in the playlist. When you right click on the knob this time, instead of moving a physical knob or wheel, just go to the "Internal Controllers" dropdown and select "'s pitch bend" from the available selections. If you do not have an actual MIDI keyboard, and you would like to have pitch bends in your song every time it plays, you can follow the same process as above, except for now you will be using an automation clip instead of a keyboard.Ĭreate an automation clip and name it "'s pitch bend." You can place this automation clip in the playlist. You can use this for live recordings or just to mess around with the sound while jamming. This will automatically assign the physical component to its virtual counterpart. A window will display and you should be able to just move the object on the keyboard that you would like to link to the virtual component. You can do this by right clicking on the virtual knob and clicking on "Link to Controller". If you have a midi keyboard with pitch wheels, you are able to assign the virtual pitch knob to your physical pitch wheel on the keyboard.
